I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
The Valve Index is looking like an especially exciting endeavor when it comes to virtual reality, but there's one important aspect that's really intriguing to see: finger tracking. The Index's ...
Valve’s Index Controllers have the potential to be a huge leap forward for motion-tracked controls and virtual reality, but it’ll take patience—and a lot more developer support—before they’re a ...
The new Valve Index virtual reality system is here. It's here in our hands, on our heads, around our ears, and all-told it makes for simply the best consumer VR setup around. With a host of ...
Valve Index is joining the already crowded landscape for virtual reality headsets, and the company powering Steam believes their high-fidelity solution will be enticing to VR enthusiasts. Valve ...
Accidentally breaking a motion controller or finding out your all-important headset cable has been chewed through by a pet can ruin anyone’s day, especially for a device as costly as Valve Index. Now ...
When HTC developed the Vive, they enlisted Valve to design their hardware. The result was the Vive tracking system, later updated to 2.0. Since this system is also being used for the upcoming Valve ...
While it’s long been technically possible to play Oculus exclusive games on Vive and other SteamVR headsets thanks to an unofficial mod called ‘Revive’, the actual experience has always been decidedly ...
Valve doesn’t make anything anymore, right? At least that’s the meme. The company just sits back and cashes those sweet Steam store checks. Except Valve absolutely still makes things. Sure, it’s easy ...
“High-fidelity virtual reality” is the tagline Valve’s gone with, and that’s certainly supported by the price tag. Whereas Oculus has chosen to aim for mass-market appeal in its second generation, ...
Where does virtual reality go next? Right now there seem to be two paths: portable and self-contained headsets like the Oculus Quest or those connected to computers and consoles like the Rift and ...
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